![]() More Credits can be earned when you deal damage to higher-tier ships. As for Operations, the sum of earned Credits depends on the number of earned Stars, as well as on the individual results of each player. For instance, players will earn fewer Credits in Co-op Battles than in Random Battles. Additional informationĭifferent types of battles have different profitability. If a camouflage is mounted and the automatic resupply option is on, its cost will be deducted from the account. The service cost is a flat fee that depends on the tier, type, and Premium status of the ship. Depth Charge Airstrike and Depth Charges armament uses.Operating costs include: Ammunition resupply If you do not earn enough Credits to cover this in a battle, they are deducted from your account balance. that hit a ship or pass within 700 m of it.Ĭredits are deducted after each battle to service your ship. Potential damage is the sum of the maximum damage of all shells, bombs, torpedoes, etc. However, if you destroy an enemy aircraft while playing an aircraft carrier, you earn more XP and Credits. The aircraft type (attack aircraft, torpedo bomber, or bomber) does not matter. Credits and XP are awarded not only for destroyed aircraft but also for damage dealt to aircraft. The economic reward for destroying aircraft is distributed in the same way as the reward for damage to ships and destroyed ships. Total damage to aircraft and destroyed aircraft This means that carrier players who perform well but lose a battle are less likely to appear at the bottom of their team score list. Tier VIII and X aircraft carriers differ from other ship types: Tier VIII and X carriers earn more XP for dealing damage (about 5% more for Tier VIII and 15% for Tier X) and less for winning battles. Most of all thkug h they're a fun safe place for t6 ships.No XP or Credits are awarded for damage dealt to ship modules or for critical module damage. They teach you to angle by seeing how easy it is to punish the procession of broadside cruisers. Narai? Pool AA and protect important targets - your team mates in random. Final frontier? Position yourself in the middle of the map of you lose - like your random BBs never do. They also teach you game mechanics and positioning tios. CVs have minimal impact on the fun you are able to have. Less potential targets, less damage opportunities. To my thinking, less enemy ships, less potential targets. Ive got some XP flags I want to use, but dont want to waste them if the mode is not very rewarding. With a Wyvern flag you cam get a million credits for a good run in either of the t7 scenarios.Īs Tai said you can also escape the Bee Ess that is random team mates. Commanders, after the release of the update some of you may have encountered an issue with incorrect amount of XP rewarded in Operations. 1 Posted FebruJust wondering if the rewards are greater, the same or worse in Ranked Battles. T7 operations are a good fun place to play your Atlanta and grind commander xp and credits. With a decent run on Aegis you cam get 2.2k base xp which is about the xp you get for a kraken in a t8 game as a t6 ship. I cam farm ridiculous elite commander xp using these commanders in t6 premium ships. Why do you think WG sell a lot of t6 premiums? Operations are great, and kudos to WG for implementing them. And they represent different levels of difficulty so you can practice, or simply murder bots for the sheer fun of seeing how much damage you can do. Are fun, without the crap of Randoms, the chat is mostly serene.
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